Professional Experience

My professional journey, from real-world projects to skills developed in companies

Junior Gameplay Programmer

Salt and Sanctuary

2015 - 2016 6 months
full-time 📍 Remote
Completed

Implemented core 2D combat, platforming, and progression systems in a custom MonoGame engine.

Main projects:
Salt and Sanctuary

Salt and Sanctuary

Souls-like 2D metroidvania with core combat, platforming, and progression systems in a custom MonoGame engine.

Salt and Sanctuary

Souls-like 2D metroidvania with core combat, platforming, and progression systems in a custom MonoGame engine.

C# MonoGame Physics & Ragdoll Rendering Pipelines +3
See project
Technical Skills
C# MonoGame
Cross-functional skills:
💥 Physics & Ragdoll 🖥️ Rendering Pipelines 🤖 AI & Pathfinding 🔄 Prototype-to-Launch 📦 Full Game Lifecycle

Gameplay Programmer

Fishing Sim World: Pro Tour

2017 - 2018 1 Year 3 months
full-time 📍 Remote
Completed

Built realistic fishing mechanics in Unreal Engine 4, including physics-based rod casting, dynamic fish AI, and environmental simulation.

Main projects:
Fishing Sim World: Pro Tour

Fishing Sim World: Pro Tour

Realistic fishing simulation with physics-based rod casting, dynamic fish AI, and environmental simulation in Unreal Engine 4.

Fishing Sim World: Pro Tour

Realistic fishing simulation with physics-based rod casting, dynamic fish AI, and environmental simulation in Unreal Engine 4.

C++ Unreal Blueprints Unreal Engine 4 Environmental Simulation +4
See project
Technical Skills
C++ Unreal Blueprints Unreal Engine 4
Cross-functional skills:
🌊 Environmental Simulation 🤖 AI & Pathfinding 💥 Physics & Ragdoll 🤝 Cross-Discipline Collaboration 📦 Full Game Lifecycle

Systems Programmer

Mindustry

2018 - 2019 11 months
full-time 📍 Remote
Completed

Developed factory automation, resource logistics, procedural wave generation, and unit AI systems in Java/LibGDX.

Main projects:
Mindustry

Mindustry

Factory automation and tower defense hybrid with resource logistics, procedural wave generation, and unit AI systems managing thousands of units in Java/LibGDX.

Mindustry

Factory automation and tower defense hybrid with resource logistics, procedural wave generation, and unit AI systems managing thousands of units in Java/LibGDX.

Java LibGDX Factory Automation Procedural Generation +4
See project
Technical Skills
Java LibGDX
Cross-functional skills:
🏭 Factory Automation 🎲 Procedural Generation 🤖 AI & Pathfinding 60 FPS Optimization 🌐 Open-Source Contribution 📦 Full Game Lifecycle

Senior Gameplay Programmer

XCOM: Chimera Squad

2019 - 2020 6 months
full-time 📍 Remote
Completed

Implemented interleaved turn-based tactical combat, breach mechanics, agent ability systems, and squad-based AI on Unreal Engine 3.

Main projects:
XCOM: Chimera Squad

XCOM: Chimera Squad

AAA turn-based tactical game with interleaved combat, breach mechanics, agent ability systems, and squad-based AI on Unreal Engine 3.

XCOM: Chimera Squad

AAA turn-based tactical game with interleaved combat, breach mechanics, agent ability systems, and squad-based AI on Unreal Engine 3.

C++ Unreal Blueprints Unreal Engine 3 Turn-Based Tactics +4
See project
Technical Skills
C++ Unreal Blueprints Unreal Engine 3
Cross-functional skills:
♟️ Turn-Based Tactics 🤖 AI & Pathfinding 60 FPS Optimization 🎓 Team Mentoring 🏆 AAA Delivery

Senior Systems Programmer

Marvel's Midnight Suns

2020 - 2022 2 years 7 months
full-time 📍 Remote
Completed

Engineered card-based combat, hero ability sequencing, relationship progression, and base-management systems in Unreal Engine 4.

Main projects:
Marvel's Midnight Suns

Marvel's Midnight Suns

Large-scale licensed tactical RPG featuring card-based combat, hero ability sequencing, and relationship progression in Unreal Engine 4.

Marvel's Midnight Suns

Large-scale licensed tactical RPG featuring card-based combat, hero ability sequencing, and relationship progression in Unreal Engine 4.

C++ Unreal Blueprints Unreal Engine 4 Card-Based Combat +8
See project
Technical Skills
C++ Unreal Blueprints Unreal Engine 4 Unreal Insights Niagara VFX Sequencer
Cross-functional skills:
🃏 Card-Based Combat 60 FPS Optimization 🖥️ Rendering Pipelines 🤝 Cross-Discipline Collaboration 🎯 Feature Ownership 🏆 AAA Delivery

Lead Gameplay Programmer

Party Animals

2023 - 2023 7 months
full-time 📍 Remote
Completed

Led physics-driven multiplayer interactions, ragdoll destruction, and interactive environments in Unity.

Main projects:
Party Animals

Party Animals

Physics-driven multiplayer party brawler with ragdoll destruction, interactive environments, and 8-player online sessions in Unity.

Party Animals

Physics-driven multiplayer party brawler with ragdoll destruction, interactive environments, and 8-player online sessions in Unity.

C# Unity Physics & Ragdoll Netcode & Rollback +6
See project
Technical Skills
C# Unity
Cross-functional skills:
💥 Physics & Ragdoll 🌐 Netcode & Rollback 🔄 Player Synchronization 💣 Dynamic Destruction 🚀 Live-Service Infrastructure 👑 Senior Technical Leadership 🎓 Team Mentoring 🔄 Prototype-to-Launch

Senior RTS Programmer

Terminator: Dark Fate – Defiance

2023 - 2024 4 months
full-time 📍 Remote
Completed

Adapted to a custom Warfare engine to implement modular unit damage, dynamic battlefield destruction, faction AI, and real-time physics pipelines.

Main projects:
Terminator: Dark Fate – Defiance

Terminator: Dark Fate – Defiance

Real-time strategy game with modular unit damage, dynamic battlefield destruction, faction AI, and narrative-driven missions on a custom Warfare engine.

Terminator: Dark Fate – Defiance

Real-time strategy game with modular unit damage, dynamic battlefield destruction, faction AI, and narrative-driven missions on a custom Warfare engine.

C++ Custom Warfare Engine Dynamic Destruction AI & Pathfinding +3
See project
Technical Skills
C++ Custom Warfare Engine
Cross-functional skills:
💣 Dynamic Destruction 🤖 AI & Pathfinding 60 FPS Optimization Rapid Engine Adaptation 📦 Full Game Lifecycle

Senior Multiplayer Programmer

REMATCH

2024 - 2025 1 Year 3 months
full-time 📍 Remote
Completed

Owned core 5v5 online football controls, team coordination, and third-person action systems in Unreal Engine 5.

Main projects:
REMATCH

REMATCH

Competitive 5v5 online football game built in Unreal Engine 5, featuring fast-paced multiplayer with robust netcode, anti-cheat, and 60 FPS optimization.

REMATCH

Competitive 5v5 online football game built in Unreal Engine 5, featuring fast-paced multiplayer with robust netcode, anti-cheat, and 60 FPS optimization.

C++ Unreal Blueprints Unreal Engine 5 5v5 Multiplayer +10
See project
Technical Skills
C++ Unreal Blueprints Unreal Engine 5 Unreal Insights
Cross-functional skills:
5v5 Multiplayer 🌐 Netcode & Rollback 🔄 Player Synchronization 60 FPS Optimization 🛡️ Anti-Cheat Systems 🖥️ Rendering Pipelines 🚀 Live-Service Infrastructure 🎮 Third-Person Action 👑 Senior Technical Leadership 🎓 Team Mentoring 🎯 Feature Ownership 🚀 Live-Service Infrastructure