Elias Hernandez
Elias Hernandez Game Programmer
Elias Hernandez
Elias
Game Pro

XCOM: Chimera Squad

Project information

Game Pro
Date February 1, 2020
Status completed

Technical Specifications

3 specifications
Programming Languages
C++ Unreal Blueprints
Frameworks & Engines
Unreal Engine 3
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Specialties Used

3 domains applied
3 domains applied
Elias Hernandez
Elias's specialties for this project
Game Programmer
Turn-Based Tactics
2 years YEARS
AI & Pathfinding
7 years YEARS
60 FPS Optimization
9 years YEARS
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Soft Skills

2 skills mobilized
🎓 Team Mentoring
🏆 AAA Delivery
2 skills mobilized
Elias Hernandez
Elias's cross-functional skills for this project
Game Programmer
Team Mentoring
Knowledge transfer
Key skill
AAA Delivery
High-profile shipping
Key skill
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Chargement...

Implemented interleaved turn-based tactical combat, breach mechanics, agent ability systems, and squad-based AI on Unreal Engine 3. Optimized legacy engine code for AI decision trees and unrest mechanics. Mentored junior team members on tactical systems and refactoring.

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