Elias Hernandez
Elias Hernandez Game Programmer
Select language
Elias Hernandez
Elias
Game Pro

Mindustry

Project information

Game Pro
Date March 1, 2019
Status completed

Technical Specifications

2 specifications
Programming Languages
Java
Frameworks & Engines
LibGDX
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Specialties Used

4 domains applied
4 domains applied
Elias Hernandez
Elias's specialties for this project
Game Programmer
Factory Automation
1 year YEARS
Procedural Generation
3 years YEARS
AI & Pathfinding
7 years YEARS
60 FPS Optimization
9 years YEARS
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Soft Skills

2 skills mobilized
🌐 Open-Source Contribution
📦 Full Game Lifecycle
2 skills mobilized
Elias Hernandez
Elias's cross-functional skills for this project
Game Programmer
Open-Source Contribution
Community-driven dev
Key skill
Full Game Lifecycle
Concept to ship
Key skill
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Chargement...

Developed factory automation, resource logistics, procedural wave generation, and unit AI in Java/LibGDX. Rewrote pathfinding and optimized simulation ticks for co-op/PvP multiplayer on low-end hardware. Contributed to open-source procedural content tools.

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